Draw lines on a golf swing video
Mark shaft plane, head position, posture, or another single checkpoint on the exact frame that matters.
See the drawing workflowRecord or import a swing, review it frame by frame, draw path and plane lines, compare clips, and keep the practice notes that explain what changed. SwingDraw is $9.99 once in the U.S. App Store, with no subscription or ads.
These hands-on guides show the same workflows available in SwingDraw, using real product screens and specific checkpoints.
Mark shaft plane, head position, posture, or another single checkpoint on the exact frame that matters.
See the drawing workflowMatch camera angle and club, align the same swing phase, and test whether a lesson or drill changed the movement.
See the comparison workflowSet camera height, distance, framing, and angle so the next video is consistent enough to analyze.
See the recording guideUse real video, real checkpoints, and simple visual layers to see what changed from one swing to the next.
Film a session, review the clips, save the swings worth studying, and keep your library organized by club, tag, favorite, or note.
Start a range session in the app or bring in a video from your camera roll when someone else filmed the swing.
Trim and keep useful swings instead of filling the library with every second of a practice session.
Draw lines, circles, and movement guides, then layer in AI body tracking, head stability, and swing path tools.
Save a tempo note, record a quick voice thought, tag the club or drill, favorite the best reps, and come back later with more than a camera roll full of mystery clips.
SwingDraw is for golfers who want quick visual review, a useful practice journal, and no recurring bill or complicated lesson platform.